World Edit Masks
World Edit Masks
Maskstop
Here's a list of all the masks available on the Athion Network!
Simple masks
#existing: Allow any non air blocks
#solid: Allow any solid block
#selection: Restrict to current selection
#dselection: Same as #selection
#xaxis: Restrict to initial x-axis
#yaxis: Restrict to initial y-axis
#zaxis: Restrict to initial z-axis
#id: Restrict to initial id
#data: Restrict to initial data
#iddata: Restrict to initial id and data
Block mask [blocks]
Example: stone,wood
Explanation: Allows any block which is already stone or wood
Angle mask /[min],[max]
Example: /-20,-5
Explanation: Allows any block where the adjacent block is between 20 and 5 blocks below
Radius mask {[min],[max]
Example: {5,20
Explanation: Restricts blocks to within a specific radius range of the initial block
Adjacent mask ~[pattern][=min[,max]]
Example: ~stone,wood
Explanation: Allows any block if it is adjacent to stone or wood Example: ~bedrock=2,4 Explanation: Allows any block if it is adjacent to between 2 and 4 bedrock
Below mask <[pattern]
Example: <stone
Explanation: Allows any block directly beneath stone
Above mask >[pattern]
Example: >stone
Explanation: Allows any block directly above stone
Biome mask $[biome]
Example: $FOREST
Explanation: Restricts to the specified biome
Random mask %[chance]
Example: %34
Explanation: 34% chance any block is allowed
Negate mask
Example: !<stone
Explanation: Can negate any mask, this will allow any block not below stone
Expression mask =[expression]
Example: =abs(z+1)%2-abs(x)%2
Explanation: Restricts to blocks where x and z coords are even numbers.
We also now have the ability for multiple "masks" within one //mask command!
e.g. //mask <1 2
will replace all grass under stone whereas you used to have to combine //mask and //gmask.
"//mask <95 1 #xaxis" could be used if you want to replace a line of stone under glass very easily, fopr example!
Also feel free to suggest any WE brushes/masks you'd like to see to any mods or admins, and we'll see what can be done :)
Enjoy the new masks!
Simple masks
#existing: Allow any non air blocks
#solid: Allow any solid block
#selection: Restrict to current selection
#dselection: Same as #selection
#xaxis: Restrict to initial x-axis
#yaxis: Restrict to initial y-axis
#zaxis: Restrict to initial z-axis
#id: Restrict to initial id
#data: Restrict to initial data
#iddata: Restrict to initial id and data
Block mask [blocks]
Example: stone,wood
Explanation: Allows any block which is already stone or wood
Angle mask /[min],[max]
Example: /-20,-5
Explanation: Allows any block where the adjacent block is between 20 and 5 blocks below
Radius mask {[min],[max]
Example: {5,20
Explanation: Restricts blocks to within a specific radius range of the initial block
Adjacent mask ~[pattern][=min[,max]]
Example: ~stone,wood
Explanation: Allows any block if it is adjacent to stone or wood Example: ~bedrock=2,4 Explanation: Allows any block if it is adjacent to between 2 and 4 bedrock
Below mask <[pattern]
Example: <stone
Explanation: Allows any block directly beneath stone
Above mask >[pattern]
Example: >stone
Explanation: Allows any block directly above stone
Biome mask $[biome]
Example: $FOREST
Explanation: Restricts to the specified biome
Random mask %[chance]
Example: %34
Explanation: 34% chance any block is allowed
Negate mask
Example: !<stone
Explanation: Can negate any mask, this will allow any block not below stone
Expression mask =[expression]
Example: =abs(z+1)%2-abs(x)%2
Explanation: Restricts to blocks where x and z coords are even numbers.
We also now have the ability for multiple "masks" within one //mask command!
e.g. //mask <1 2
will replace all grass under stone whereas you used to have to combine //mask and //gmask.
"//mask <95 1 #xaxis" could be used if you want to replace a line of stone under glass very easily, fopr example!
Also feel free to suggest any WE brushes/masks you'd like to see to any mods or admins, and we'll see what can be done :)
Enjoy the new masks!