Heightmap Brush

Heightmap Brush

dordsor21

Heightmaptop

The heightmap brush is similar to other World Edit brushes.

It's used with //br height [radius] [file:#clipboard;null] [rotation] [yscale]

Using the brush in its simplest form of //br height # null a simple mound/hill will be created. To adjust the height, //br height 20 null 0 2 will cause a rotation of 0f (default) and a y-scale of 2 will make it twice as tall. Putting negative numbers in y-scale will cause the heightmap to "invert".

//br height 20 <file> will cause the brush to be based on the selected image.

  • canyon1
  • canyon2
  • canyon3
  • circle
  • cliff1
  • cliff2
  • cliff3
  • cracks1
  • cracks2
  • cracks3
  • desert1
  • desert2
  • desert3
  • hill1
  • hill2
  • hill3
  • hill4
  • hill5
  • hill6
  • layers
  • mountain1
  • mountain2
  • mountain3
  • mountain4
  • mountain5
  • mountain6
  • mountain7
  • mountain8
  • mountain9
  • mountain10
  • mountain11
  • mountain12
  • mountain13
  • mountain14
  • mountain15
  • mountain16
  • mountain17
  • volcano
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • noise1
  • noise2
  • river1
  • river2
  • river3

Credit:

//br height 20 #clipboard is where it gets special. Here you can make a small model of a terrain and turn it into a heightmap by copying it with //copy. Experiment around and see how it works :)