Heightmap Brush
Heightmap Brush
Heightmaptop
The heightmap brush is similar to other World Edit brushes.
It's used with //br height [radius] [file:#clipboard;null] [rotation] [yscale]
Using the brush in its simplest form of //br height # null a simple mound/hill will be created. To adjust the height, //br height 20 null 0 2 will cause a rotation of 0f (default) and a y-scale of 2 will make it twice as tall. Putting negative numbers in y-scale will cause the heightmap to "invert".
//br height 20 <file> will cause the brush to be based on the selected image.
Credit:
//br height 20 #clipboard is where it gets special. Here you can make a small model of a terrain and turn it into a heightmap by copying it with //copy. Experiment around and see how it works :)
It's used with //br height [radius] [file:#clipboard;null] [rotation] [yscale]
Using the brush in its simplest form of //br height # null a simple mound/hill will be created. To adjust the height, //br height 20 null 0 2 will cause a rotation of 0f (default) and a y-scale of 2 will make it twice as tall. Putting negative numbers in y-scale will cause the heightmap to "invert".
//br height 20 <file> will cause the brush to be based on the selected image.
- canyon1
- canyon2
- canyon3
- circle
- cliff1
- cliff2
- cliff3
- cracks1
- cracks2
- cracks3
- desert1
- desert2
- desert3
- hill1
- hill2
- hill3
- hill4
- hill5
- hill6
- layers
- mountain1
- mountain2
- mountain3
- mountain4
- mountain5
- mountain6
- mountain7
- mountain8
- mountain9
- mountain10
- mountain11
- mountain12
- mountain13
- mountain14
- mountain15
- mountain16
- mountain17
- volcano
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- noise1
- noise2
- river1
- river2
- river3
Credit:
//br height 20 #clipboard is where it gets special. Here you can make a small model of a terrain and turn it into a heightmap by copying it with //copy. Experiment around and see how it works :)