! This thread serves as a test environment for these tutorials. Once an episode has been refined enough with feedback from the Athion community a more polished tutorial in video format wil be created. ! I'll be doing around 3-4 of these text based episodes first, before I start on the videos. Current planned subjects: -Lines and shapes -Color: hue, value and saturation -Space: big and small -Surfaces -Symmetry and asymetry -Cohesion -Contrast -Emphasis -Flow and Direction -Voxelsniper/Terraforming -Interior -Depth and Detail Alright so first off a quick introduction. I'm Triga and I've been playing minecraft for a good 3-4 years now and I've gathered quite a bit of knowledge when it comes to building in the process. And as such I thought I'd share this via this tutorial series. So here it goes. Lines and shapes: Let's talk geometry. There are two main types of lines, straight and curved. Straight and Curved You'll mainly use straight lines for buildings, and curved lines for organics, that's not always the case though. Lines always have direction, but more on direction later. Lines come together to form shapes like, squares, triangles, circles, etc. If you take that a dimension higher you get cubes, cylinders, prisms, pyramides, the list goes on. The important thing to remember is that your building can't consist of just one of these shapes with a flat roof. *example simplified* Castle This would be a bad example, see how the "castle" is simply a box, but if we add more shapes to the build we get... Castle Something that looks a lot more like a castle. See how the castle with towers looks a lot more visually interesting than the one without, and all we did is add more boxes. There are two types of straight lines in Minecraft, normal and angled lines. Normal and Angled When it comes to building houses angled lines are both more visually interesting, and harder to pull off. But when you feel comfortable making buildings out of normal lines, try angled ones, it's very fun and looks great if you know how to do it. There are also two types of curved lines, exact and random lines. Exact lines can be calculated like a semi circle for example. Random lines do not follow a specific pattern, random lines are most used in organic builds. Exact and Random Lastly I'll talk a bit about direction in lines and shapes. In 3d space there are 3 main directions, X, Y and Z. When using shapes, if the shape is longer in one, or two of these 3 axis the shape has direction. For example here's a picture of a cube, and the same shape but elongated in different directions. Direction Direction is a very important thing to master if you want your builds to look even better. It's also great to guide a player's eyes to certain areas of your build. I'll talk more about this when I discuss colors and values. So that was the first "episode" that I have planned nothing too hard to understand to get absolute beginners a good start. Let me know what you think of this episode, and what you'd like to see me cover in future episodes.